Godot MCP

平台与服务

by tugcantopaloglu

面向 Godot 4.x 的 MCP 服务器,提供 165 个工具,实现 AI 驱动的游戏开发与完整引擎控制。

什么是 Godot MCP

面向 Godot 4.x 的 MCP 服务器,提供 165 个工具,实现 AI 驱动的游戏开发与完整引擎控制。

README

<img width="2752" height="1536" alt="godot_mcp_header" src="https://github.com/user-attachments/assets/ed7ac605-8fb5-4a5f-adf8-4b6912cbc18c" />

Godot MCP - Full Control

Made with Godot

A comprehensive Model Context Protocol (MCP) server that gives AI assistants full control over the Godot game engine. 149 tools spanning networking, 3D/2D rendering, UI controls, audio effects, animation trees, file I/O, runtime code execution, property inspection, scene manipulation, signal management, physics, project creation, and more.

Acknowledgments

This project is built upon and extends godot-mcp by Solomon Elias (Coding-Solo). The original project provided the foundational architecture including the TypeScript MCP server, headless GDScript operations system, and TCP-based runtime interaction server. Thank you for making this possible with your excellent open-source work!

What's New (Improvements Over Original)

The original godot-mcp provided 20 tools for basic project management and scene creation. This fork extends it to 149 tools with the following major additions:

Runtime Code Execution

  • game_eval - Execute arbitrary GDScript code in the running game with return values
  • Full await support for async GDScript code
  • Works even when the game is paused (PROCESS_MODE_ALWAYS)

Runtime Node Inspection & Manipulation

  • game_get_property / game_set_property - Read/write any property on any node by path
  • game_call_method - Call any method on any node with arguments
  • game_get_node_info - Full node introspection: properties, signals, methods, children
  • game_instantiate_scene - Dynamically add scenes to the running game
  • game_remove_node - Remove nodes at runtime
  • game_change_scene - Switch scenes at runtime
  • game_reparent_node - Move nodes between parents

Signal System

  • game_connect_signal - Wire up signal connections at runtime
  • game_disconnect_signal - Remove signal connections
  • game_emit_signal - Emit signals with arguments

Animation & Tweening

  • game_play_animation - Control AnimationPlayer (play, stop, pause, list)
  • game_tween_property - Smooth property animation with configurable easing

Game Control & Debugging

  • game_pause - Pause/unpause the game
  • game_performance - FPS, frame time, memory, object counts, draw calls
  • game_wait - Wait N frames (timing-sensitive operations)
  • game_get_nodes_in_group - Query nodes by group
  • game_find_nodes_by_class - Find all nodes of a specific class

Headless Scene Operations (No Running Game Needed)

  • read_scene - Parse any .tscn file and get full node tree with properties as JSON
  • modify_scene_node - Change node properties in scene files
  • remove_scene_node - Remove nodes from scene files
  • attach_script - Attach GDScript files to nodes in scenes
  • create_resource - Create .tres resource files (materials, themes, etc.)

Project Management

  • read_project_settings - Parse project.godot as structured JSON
  • modify_project_settings - Change project settings programmatically
  • list_project_files - List and filter project files by extension

File I/O

  • read_file / write_file / delete_file - Full file system access within Godot projects
  • create_directory - Create directory structures for scripts, scenes, assets

Error & Log Capture

  • game_get_errors - Get new push_error/push_warning messages since last call
  • game_get_logs - Get new print output from the running game since last call

Enhanced Input

  • game_key_hold / game_key_release - Hold keys down for movement testing (WASD etc.)
  • game_scroll - Mouse scroll wheel events
  • game_mouse_drag - Drag between two points over multiple frames
  • game_gamepad - Gamepad button and axis input events

Project Creation & Configuration

  • create_project - Create a new Godot project from scratch
  • manage_autoloads - Add, remove, or list autoloads
  • manage_input_map - Add, remove, or list input actions and key bindings
  • manage_export_presets - Create or modify export preset configuration

Camera, Physics & Audio

  • game_get_camera / game_set_camera - Query and control 2D/3D cameras
  • game_raycast - Cast physics rays (auto-detects 2D vs 3D)
  • game_get_audio - Get audio bus layout and playing streams
  • game_spawn_node - Create any node type at runtime with properties
  • game_set_shader_param - Set shader parameters on materials
  • game_audio_play / game_audio_bus - Full audio playback and bus control
  • game_navigate_path - Query navigation paths (2D/3D)
  • game_tilemap - Get/set TileMapLayer cells
  • game_add_collision - Add collision shapes to physics bodies
  • game_environment - Configure post-processing (fog, glow, SSAO, tonemap, etc.)
  • game_manage_group - Add/remove nodes from groups
  • game_create_timer - Create timer nodes programmatically
  • game_set_particles - Configure GPUParticles2D/3D properties and process materials
  • game_create_animation - Create animations with value/method/bezier/audio tracks and keyframes
  • export_project - Trigger headless project export builds (CI/CD ready)
  • game_serialize_state - Save/load entire node tree state as JSON
  • game_physics_body - Configure mass, velocity, damping, friction, bounce
  • game_create_joint - Create physics joints (pin, spring, hinge, cone, slider)
  • game_bone_pose - Get/set skeleton bone poses for character animation
  • game_ui_theme - Apply color, constant, and font size theme overrides
  • game_viewport - Create/configure SubViewport nodes
  • game_debug_draw - Draw debug geometry (lines, spheres, boxes)

Networking

  • game_http_request - HTTP GET/POST/PUT/DELETE with headers and body
  • game_websocket - WebSocket client connect/disconnect/send messages
  • game_multiplayer - ENet multiplayer create server/client/disconnect
  • game_rpc - Call or configure RPC methods on nodes

System & Window Control

  • game_script - Attach, detach, or get source of node scripts at runtime
  • game_window - Get/set window size, fullscreen, title, position
  • game_os_info - Get platform, locale, screen, adapter, memory info
  • game_time_scale - Get/set Engine.time_scale and timing info
  • game_process_mode - Set node process mode (pausable/always/disabled)
  • game_world_settings - Get/set gravity, physics FPS, and world settings

Advanced Signals & Input

  • game_list_signals - List all signals on a node with connections
  • game_await_signal - Await a signal with timeout and return args
  • game_touch - Simulate touch press/release/drag and gestures
  • game_input_state - Query pressed keys, mouse position, connected pads
  • game_input_action - Manage runtime InputMap actions and strength

3D Rendering & Geometry

  • game_csg - Create/configure CSG nodes with boolean operations
  • game_multimesh - Create/configure MultiMeshInstance3D for instancing
  • game_procedural_mesh - Generate meshes via ArrayMesh from vertex data
  • game_light_3d - Create/configure 3D lights (directional/omni/spot)
  • game_mesh_instance - Create MeshInstance3D with primitive meshes
  • game_gridmap - GridMap set/get/clear cells and query used cells
  • game_3d_effects - Create ReflectionProbe, Decal, or FogVolume
  • game_gi - Create/configure VoxelGI or LightmapGI
  • game_path_3d - Create Path3D/Curve3D and manage curve points
  • game_sky - Create/configure Sky with procedural/physical sky
  • game_camera_attributes - Configure DOF, exposure, auto-exposure on camera
  • game_navigation_3d - Create/configure NavigationRegion3D and bake
  • game_physics_3d - Area3D queries and point/shape intersection tests

2D Systems

  • game_canvas - Create/configure CanvasLayer and CanvasModulate
  • game_canvas_draw - 2D drawing: line/rect/circle/polygon/text/clear
  • game_light_2d - Create/configure 2D lights and light occluders
  • game_parallax - Create/configure ParallaxBackground and layers
  • game_shape_2d - Line2D/Polygon2D point manipulation
  • game_path_2d - Path2D/Curve2D management and AnimatedSprite2D
  • game_physics_2d - Area2D queries and 2D point/shape intersections

Advanced Animation

  • game_animation_tree - AnimationTree state machine travel and params
  • game_animation_control - AnimationPlayer seek/queue/speed/info control
  • game_skeleton_ik - SkeletonIK3D start/stop/set target position

Advanced Audio

  • game_audio_effect - Add/remove/configure audio bus effects
  • game_audio_bus_layout - Create/remove/reorder audio buses and routing
  • game_audio_spatial - Configure AudioStreamPlayer3D spatial properties

Editor & Project Tools

  • rename_file - Rename or move a file within the project
  • manage_resource - Read or modify .tres/.res resource files
  • create_script - Create a GDScript file from a template
  • manage_scene_signals - List/add/remove signal connections in .tscn files
  • manage_layers - List/set named layer definitions in project
  • manage_plugins - List/enable/disable editor plugins
  • manage_shader - Create or read .gdshader files
  • manage_theme_resource - Create/read/modify Theme .tres resources
  • set_main_scene - Set the main scene in project.godot
  • manage_scene_structure - Rename/duplicate/move nodes within .tscn scenes
  • manage_translations - List/add/remove translation files in project
  • game_locale - Set/get locale and translate strings at runtime

UI Controls

  • game_ui_control - Set focus, anchors, tooltip, mouse filter on Control
  • game_ui_text - LineEdit/TextEdit/RichTextLabel text operations
  • game_ui_popup - Show/hide/popup for Popup/Dialog/Window nodes
  • game_ui_tree - Tree control: get/select/collapse/add/remove items
  • game_ui_item_list - ItemList/OptionButton: get/select/add/remove items
  • game_ui_tabs - TabContainer/TabBar: get/set current tab
  • game_ui_menu - PopupMenu/MenuBar: add/remove/get menu items
  • game_ui_range - ProgressBar/Slider/SpinBox/ColorPicker get/set

Rendering & Resources

  • game_render_settings - Get/set MSAA, FXAA, TAA, scaling mode/scale
  • game_resource - Runtime resource load, save, or preload

Robustness Improvements

  • Reentrancy guard - Prevents concurrent command processing during async operations
  • Full type conversion - Supports Vector2/3, Color, Quaternion, Basis, Transform2D/3D, AABB, Rect2, and all packed array types
  • Smart property type detection - Uses node's get_property_list() for automatic type conversion
  • PackedArray serialization - Proper JSON arrays instead of string fallback
  • Graceful error handling - Scene read fallback to raw .tscn text on missing dependencies

All 149 Tools

Project Management (7 tools)

ToolDescription
launch_editorLaunch Godot editor for a project
run_projectRun a Godot project and capture output
stop_projectStop the running project
get_debug_outputGet console output and errors
get_godot_versionGet installed Godot version
list_projectsFind Godot projects in a directory
get_project_infoGet project metadata

Scene Management (7 tools)

ToolDescription
create_sceneCreate a new scene with a root node type
add_nodeAdd a node to an existing scene
load_spriteLoad a texture into a Sprite2D node
export_mesh_libraryExport a scene as MeshLibrary
save_sceneSave a scene (with optional variant path)
get_uidGet UID for a file (Godot 4.4+)
update_project_uidsResave resources to update UIDs

Headless Scene Operations (5 tools)

ToolDescription
read_sceneRead full scene tree as JSON
modify_scene_nodeModify node properties in a scene file
remove_scene_nodeRemove a node from a scene file
attach_scriptAttach a GDScript to a scene node
create_resourceCreate a .tres resource file

Project Settings (3 tools)

ToolDescription
read_project_settingsParse project.godot as JSON
modify_project_settingsChange a project setting
list_project_filesList/filter project files

Runtime Input (4 tools)

ToolDescription
game_screenshotCapture a screenshot (base64 PNG)
game_clickClick at a position
game_key_pressSend key press or input action
game_mouse_moveMove the mouse

Runtime Inspection (3 tools)

ToolDescription
game_get_uiGet all visible UI elements
game_get_scene_treeGet full scene tree structure
game_get_node_infoDetailed node introspection

Runtime Code Execution (1 tool)

ToolDescription
game_evalExecute arbitrary GDScript with return values

Runtime Node Manipulation (7 tools)

ToolDescription
game_get_propertyGet any node property
game_set_propertySet any node property (auto type conversion)
game_call_methodCall any method on a node
game_instantiate_sceneAdd a PackedScene to the running tree
game_remove_nodeRemove a node from the tree
game_change_sceneSwitch to a different scene
game_reparent_nodeMove a node to a new parent

Runtime Signals (5 tools)

ToolDescription
game_connect_signalConnect a signal to a method
game_disconnect_signalDisconnect a signal
game_emit_signalEmit a signal with arguments
game_list_signalsList all signals on a node with connections
game_await_signalAwait a signal with timeout and return args

Runtime Animation (2 tools)

ToolDescription
game_play_animationControl AnimationPlayer
game_tween_propertyTween a property with easing

Runtime Utilities (5 tools)

ToolDescription
game_pausePause/unpause the game
game_performanceGet FPS, memory, draw calls
game_waitWait N frames
game_get_nodes_in_groupQuery nodes by group
game_find_nodes_by_classFind nodes by class type

File I/O (4 tools)

ToolDescription
read_fileRead a text file from a Godot project
write_fileCreate or overwrite a text file
delete_fileDelete a file from a project
create_directoryCreate a directory inside a project

Error & Log Capture (2 tools)

ToolDescription
game_get_errorsGet new errors/warnings since last call
game_get_logsGet new print output since last call

Enhanced Input (8 tools)

ToolDescription
game_key_holdHold a key down (no auto-release)
game_key_releaseRelease a held key
game_scrollMouse scroll wheel event
game_mouse_dragDrag between two points over N frames
game_gamepadGamepad button or axis input
game_touchSimulate touch press/release/drag and gestures
game_input_stateQuery pressed keys, mouse position, connected pads
game_input_actionManage runtime InputMap actions and strength

Project Creation (4 tools)

ToolDescription
create_projectCreate a new Godot project from scratch
manage_autoloadsAdd, remove, or list autoloads
manage_input_mapAdd, remove, or list input actions
manage_export_presetsCreate or modify export presets

Advanced Runtime (24 tools)

ToolDescription
game_get_cameraGet active camera position/rotation/zoom
game_set_cameraMove or rotate the active camera
game_raycastCast a ray and return collision results
game_get_audioGet audio bus layout and playing streams
game_spawn_nodeCreate a new node of any type at runtime
game_set_shader_paramSet a shader parameter on a node's material
game_audio_playPlay, stop, or pause an AudioStreamPlayer node
game_audio_busSet volume, mute, or solo on an audio bus
game_navigate_pathQuery a navigation path between two points
game_tilemapGet or set cells in a TileMapLayer node
game_add_collisionAdd a collision shape to a physics body node
game_environmentGet or set environment and post-processing settings
game_manage_groupAdd or remove a node from a group, or list groups
game_create_timerCreate a Timer node with configuration
game_set_particlesConfigure GPUParticles2D/3D node properties
game_create_animationCreate an animation with tracks and keyframes
game_serialize_stateSave or load node tree state as JSON
game_physics_bodyConfigure physics body properties (mass, velocity)
game_create_jointCreate a physics joint between two bodies
game_bone_poseGet or set bone poses on a Skeleton3D node
game_ui_themeApply theme overrides to a Control node
game_viewportCreate or configure a SubViewport node
game_debug_drawDraw debug lines, spheres, or boxes in 3D

Build & Export (1 tool)

ToolDescription
export_projectExport a Godot project using a preset

Networking (4 tools)

ToolDescription
game_http_requestHTTP GET/POST/PUT/DELETE with headers and body
game_websocketWebSocket client connect/disconnect/send messages
game_multiplayerENet multiplayer create server/client/disconnect
game_rpcCall or configure RPC methods on nodes

System & Window (6 tools)

ToolDescription
game_scriptAttach, detach, or get source of node scripts
game_windowGet/set window size, fullscreen, title, position
game_os_infoGet platform, locale, screen, adapter, memory info
game_time_scaleGet/set Engine.time_scale and timing info
game_process_modeSet node process mode (pausable/always/disabled)
game_world_settingsGet/set gravity, physics FPS, and world settings

3D Rendering & Geometry (13 tools)

ToolDescription
game_csgCreate/configure CSG nodes with boolean operations
game_multimeshCreate/configure MultiMeshInstance3D for instancing
game_procedural_meshGenerate meshes via ArrayMesh from vertex data
game_light_3dCreate/configure 3D lights (directional/omni/spot)
game_mesh_instanceCreate MeshInstance3D with primitive meshes
game_gridmapGridMap set/get/clear cells and query used cells
game_3d_effectsCreate ReflectionProbe, Decal, or FogVolume
game_giCreate/configure VoxelGI or LightmapGI
game_path_3dCreate Path3D/Curve3D and manage curve points
game_skyCreate/configure Sky with procedural/physical sky
game_camera_attributesConfigure DOF, exposure, auto-exposure on camera
game_navigation_3dCreate/configure NavigationRegion3D and bake
game_physics_3dArea3D queries and point/shape intersection tests

2D Systems (7 tools)

ToolDescription
game_canvasCreate/configure CanvasLayer and CanvasModulate
game_canvas_draw2D drawing: line/rect/circle/polygon/text/clear
game_light_2dCreate/configure 2D lights and light occluders
game_parallaxCreate/configure ParallaxBackground and layers
game_shape_2dLine2D/Polygon2D point manipulation
game_path_2dPath2D/Curve2D management and AnimatedSprite2D
game_physics_2dArea2D queries and 2D point/shape intersections

Advanced Animation (3 tools)

ToolDescription
game_animation_treeAnimationTree state machine travel and params
game_animation_controlAnimationPlayer seek/queue/speed/info control
game_skeleton_ikSkeletonIK3D start/stop/set target position

Advanced Audio (3 tools)

ToolDescription
game_audio_effectAdd/remove/configure audio bus effects
game_audio_bus_layoutCreate/remove/reorder audio buses and routing
game_audio_spatialConfigure AudioStreamPlayer3D spatial properties

Editor & Project Tools (12 tools)

ToolDescription
rename_fileRename or move a file within the project
manage_resourceRead or modify .tres/.res resource files
create_scriptCreate a GDScript file from a template
manage_scene_signalsList/add/remove signal connections in .tscn files
manage_layersList/set named layer definitions in project
manage_pluginsList/enable/disable editor plugins
manage_shaderCreate or read .gdshader files
manage_theme_resourceCreate/read/modify Theme .tres resources
set_main_sceneSet the main scene in project.godot
manage_scene_structureRename/duplicate/move nodes within .tscn scenes
manage_translationsList/add/remove translation files in project
game_localeSet/get locale and translate strings at runtime

UI Controls (8 tools)

ToolDescription
game_ui_controlSet focus, anchors, tooltip, mouse filter on Control
game_ui_textLineEdit/TextEdit/RichTextLabel text operations
game_ui_popupShow/hide/popup for Popup/Dialog/Window nodes
game_ui_treeTree control: get/select/collapse/add/remove items
game_ui_item_listItemList/OptionButton: get/select/add/remove items
game_ui_tabsTabContainer/TabBar: get/set current tab
game_ui_menuPopupMenu/MenuBar: add/remove/get menu items
game_ui_rangeProgressBar/Slider/SpinBox/ColorPicker get/set

Rendering & Resources (2 tools)

ToolDescription
game_render_settingsGet/set MSAA, FXAA, TAA, scaling mode/scale
game_resourceRuntime resource load, save, or preload

Requirements

  • Godot Engine (4.x recommended, 4.4+ for UID features)
  • Node.js >= 18.0.0
  • An AI assistant that supports MCP (Claude Code, Cline, Cursor, etc.)

Installation

bash
git clone https://github.com/tugcantopaloglu/godot-mcp.git
cd godot-mcp
npm install
npm run build

Configuration

Claude Code

Add to your Claude Code MCP settings:

json
{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": ["/absolute/path/to/godot-mcp/build/index.js"],
      "env": {
        "GODOT_PATH": "/path/to/godot",
        "DEBUG": "true"
      }
    }
  }
}

Cline (VS Code)

Add to your Cline MCP settings (cline_mcp_settings.json):

json
{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": ["/absolute/path/to/godot-mcp/build/index.js"],
      "disabled": false
    }
  }
}

Cursor

Create .cursor/mcp.json in your project:

json
{
  "mcpServers": {
    "godot": {
      "command": "node",
      "args": ["/absolute/path/to/godot-mcp/build/index.js"]
    }
  }
}

Runtime Tools Setup

To use the game_* runtime tools, your Godot project needs the MCP interaction server autoload. Copy build/scripts/mcp_interaction_server.gd to your project and register it as an autoload:

  1. Copy build/scripts/mcp_interaction_server.gd to your project's scripts folder
  2. In Godot: Project > Project Settings > Autoload
  3. Add the script with the name McpInteractionServer

The server listens on 127.0.0.1:9090 and accepts JSON commands over TCP when the game is running.

Environment Variables

VariableDescription
GODOT_PATHPath to the Godot executable (overrides auto-detection)
DEBUGSet to "true" for detailed server-side logging

Architecture

The server uses two communication channels:

  1. Headless CLI - For operations that don't need a running game (scene reading, modification, resource creation). Runs Godot with --headless --script godot_operations.gd <operation> <json_params>.

  2. TCP Socket - For runtime interaction with a running game. The mcp_interaction_server.gd autoload listens on port 9090 and processes JSON commands sent by the TypeScript MCP server.

Source layout

PathDescription
src/index.tsMCP server, tool definitions, and all handlers
src/utils.tsPure utility functions (parameter mapping, validation, error helpers)
src/scripts/godot_operations.gdHeadless GDScript operations runner
src/scripts/mcp_interaction_server.gdTCP interaction server autoload
tests/Vitest test suite

Testing

The project uses Vitest with 390 tests across 3 files:

FileTestsWhat it covers
tests/utils.test.ts31Parameter mappings, normalization, path validation, error responses, version detection
tests/tool-definitions.test.ts157All 149 tools defined, schemas valid, names unique, descriptions < 80 chars
tests/handlers.test.ts202Game command arg transforms, required-param validation, headless op path checks, source structure
bash
npm test          # run once
npm run test:watch  # watch mode

Example Prompts

text
"Run my Godot project and check for errors"

"Eval this in my running game: return get_tree().current_scene.name"

"Get the player's position in the running game"

"Set the player's health to 100"

"Read the test_level.tscn scene and show me the node tree"

"Change the player's speed property in the player.tscn scene file"

"List all .gd files in my project"

"Connect the enemy's 'died' signal to the game manager's 'on_enemy_died' method"

"Tween the camera's position to (0, 10, -5) over 2 seconds with ease-out"

"Get performance metrics - what's my FPS and draw call count?"

"Pause the game and take a screenshot"

"Find all CharacterBody3D nodes in the scene"

"Create a new Godot project called 'MyGame' and write a player script"

"Hold down the W key for 2 seconds to test walking"

"Cast a ray from the player downward to check for ground"

"Get the camera position and move it to look at the player"

"Show me the latest error messages from the running game"

License

This project is licensed under the MIT License - see the LICENSE file for details.

Credits

  • Original project: godot-mcp by Solomon Elias (Coding-Solo) - provided the foundational MCP server architecture, headless operations system, and TCP interaction framework
  • Extended by: Tugcan Topaloglu - extended to 149 tools covering networking, 3D/2D rendering, UI controls, audio effects, animation trees, file I/O, runtime code execution, node manipulation, signals, project creation, camera control, physics, and comprehensive type conversion

常见问题

Godot MCP 是什么?

面向 Godot 4.x 的 MCP 服务器,提供 165 个工具,实现 AI 驱动的游戏开发与完整引擎控制。

相关 Skills

MCP构建

by anthropics

Universal
热门

聚焦高质量 MCP Server 开发,覆盖协议研究、工具设计、错误处理与传输选型,适合用 FastMCP 或 MCP SDK 对接外部 API、封装服务能力。

想让 LLM 稳定调用外部 API,就用 MCP构建:从 Python 到 Node 都有成熟指引,帮你更快做出高质量 MCP 服务器。

平台与服务
未扫描111.1k

Slack动图

by anthropics

Universal
热门

面向Slack的动图制作Skill,内置emoji/消息GIF的尺寸、帧率和色彩约束、校验与优化流程,适合把创意或上传图片快速做成可直接发送的Slack动画。

帮你快速做出适配 Slack 的动图,内置约束规则和校验工具,少踩上传与播放坑,做表情包和演示都更省心。

平台与服务
未扫描111.1k

MCP服务构建器

by alirezarezvani

Universal
热门

从 OpenAPI 一键生成 Python/TypeScript MCP server 脚手架,并校验 tool schema、命名规范与版本兼容性,适合把现有 REST API 快速发布成可生产演进的 MCP 服务。

帮你快速搭建 MCP 服务与后端 API,脚手架完善、扩展顺手,尤其适合想高效验证服务能力的开发者。

平台与服务
未扫描9.6k

相关 MCP Server

Slack 消息

编辑精选

by Anthropic

热门

Slack 是让 AI 助手直接读写你的 Slack 频道和消息的 MCP 服务器。

这个服务器解决了团队协作中需要 AI 实时获取 Slack 信息的痛点,特别适合开发团队让 Claude 帮忙汇总频道讨论或发送通知。不过,它目前只是参考实现,文档有限,不建议在生产环境直接使用——更适合开发者学习 MCP 如何集成第三方服务。

平台与服务
83.0k

by netdata

热门

io.github.netdata/mcp-server 是让 AI 助手实时监控服务器指标和日志的 MCP 服务器。

这个工具解决了运维人员需要手动检查系统状态的痛点,最适合 DevOps 团队让 Claude 自动分析性能数据。不过,它依赖 NetData 的现有部署,如果你没用过这个监控平台,得先花时间配置。

平台与服务
78.3k

by d4vinci

热门

Scrapling MCP Server 是专为现代网页设计的智能爬虫工具,支持绕过 Cloudflare 等反爬机制。

这个工具解决了爬取动态网页和反爬网站时的头疼问题,特别适合需要批量采集电商价格或新闻数据的开发者。不过,它依赖外部浏览器引擎,资源消耗较大,不适合轻量级任务。

平台与服务
34.8k

评论