io.github.tomyud1/godot-mcp
平台与服务by tomyud1
用于集成 Godot 游戏引擎的 MCP server,可借助 AI 控制 Godot 编辑器。
把 Godot 编辑器接入 MCP,让 AI 不只写代码还能直接操作编辑器,对减少重复配置和加快游戏原型迭代特别有帮助。
什么是 io.github.tomyud1/godot-mcp?
用于集成 Godot 游戏引擎的 MCP server,可借助 AI 控制 Godot 编辑器。
README
Godot MCP
Give your AI assistant full access to the Godot editor.
Build games faster with Claude, Cursor, or any MCP-compatible AI — no copy-pasting, no context switching. AI reads, writes, and manipulates your scenes, scripts, nodes, and project settings directly.
Godot 4.x · 42 tools · Interactive project visualizer · MIT license
Quick Start
0. Install Node.js (one-time setup)
Download and run the installer from nodejs.org (LTS version). It's a standard installer — no terminal needed.
1. Install the Godot plugin
Inside the Godot editor, click the AssetLib tab at the top → search "mcp" → find "Godot AI Assistant tools MCP" → Install.
Then go to Project → Project Settings → Plugins and enable the Godot MCP plugin.
2. Add the server config to your AI client
Claude Desktop — Settings → Developer → Edit Config → open the config file and paste:
Mac / Linux:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-server"]
}
}
}
Windows:
{
"mcpServers": {
"godot": {
"command": "cmd",
"args": ["/c", "npx", "-y", "godot-mcp-server"]
}
}
}
Cursor — Settings → MCP → Add Server:
Mac / Linux:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-server"]
}
}
}
Windows:
{
"mcpServers": {
"godot": {
"command": "cmd",
"args": ["/c", "npx", "-y", "godot-mcp-server"]
}
}
}
Claude Code — run in terminal:
claude mcp add godot -- npx -y godot-mcp-server
Works with any MCP-compatible client (Cline, Windsurf, etc.)
3. Restart your AI client
Close and reopen Claude Desktop / Cursor / your client so it picks up the new config.
4. Restart your Godot project
Hit Restart Project in the Godot editor. Check the top-right corner — you should see MCP Connected in green. You're ready to go.
What Can It Do?
42 Tools Across 6 Categories
| Category | Tools | Examples |
|---|---|---|
| File Operations | 4 | Browse directories, read files, search project, create scripts |
| Scene Operations | 11 | Create scenes, add/remove/move nodes, set properties, attach scripts, assign collision shapes and textures |
| Script Operations | 6 | Apply code edits, validate syntax, rename/move files with reference updates |
| Project Tools | 14 | Run/stop scenes, query ClassDB, read errors from Output + Debugger, project settings, input map, collision layers, scene tree dumps, rescan filesystem |
| Asset Generation | 1 | Generate 2D sprites from SVG |
| Visualization | 6 | Interactive browser-based project map, scene graph explorer |
Interactive Visualizer
Run map_project and get a browser-based explorer at localhost:6510:
- Force-directed graph of all scripts and their relationships
- Click any script to see variables, functions, signals, and connections
- Edit code directly in the visualizer — changes sync to Godot in real time
- Scene view with node property editing
- Find usages before refactoring <img width="1710" height="1107" alt="image" src="https://github.com/user-attachments/assets/a9faf163-8b8b-43da-93ec-c7a651e8ac60" />
Limitations
AI cannot create 100% of a game by itself — it struggles with complex UI layouts, compositing scenes, and some node property manipulation. It's still in active development, so feedback is very welcome!
Architecture
┌─────────────┐ MCP (stdio) ┌─────────────┐ WebSocket ┌──────────────┐
│ AI Client │◄────────────────►│ MCP Server │◄─────────────►│ Godot Editor │
│ (Claude, │ │ (Node.js) │ port 6505 │ (Plugin) │
│ Cursor) │ │ │ │ │
└─────────────┘ │ Visualizer │ │ 42 tool │
│ HTTP :6510 │ │ handlers │
└──────┬───────┘ └──────────────┘
│
┌──────▼───────┐
│ Browser │
│ Visualizer │
└──────────────┘
Current Limitations
- Local only — runs on localhost, no remote connections
- Single connection — one Godot instance at a time
- No undo — changes save directly (use version control)
- AI is still limited in Godot knowledge — it can't create 100% of the game alone, but it can help debug, write scripts, and tag along for the journey
Development
To build from source instead of using npm:
cd mcp-server
npm install
npm run build
Then point your AI client at mcp-server/dist/index.js instead of using npx.
License
MIT
常见问题
io.github.tomyud1/godot-mcp 是什么?
用于集成 Godot 游戏引擎的 MCP server,可借助 AI 控制 Godot 编辑器。
相关 Skills
MCP构建
by anthropics
聚焦高质量 MCP Server 开发,覆盖协议研究、工具设计、错误处理与传输选型,适合用 FastMCP 或 MCP SDK 对接外部 API、封装服务能力。
✎ 想让 LLM 稳定调用外部 API,就用 MCP构建:从 Python 到 Node 都有成熟指引,帮你更快做出高质量 MCP 服务器。
Slack动图
by anthropics
面向Slack的动图制作Skill,内置emoji/消息GIF的尺寸、帧率和色彩约束、校验与优化流程,适合把创意或上传图片快速做成可直接发送的Slack动画。
✎ 帮你快速做出适配 Slack 的动图,内置约束规则和校验工具,少踩上传与播放坑,做表情包和演示都更省心。
接口设计评审
by alirezarezvani
审查 REST API 设计是否符合行业规范,自动检查命名、HTTP 方法、状态码与文档覆盖,识别破坏性变更并给出设计评分,适合评审接口方案和版本迭代前把关。
✎ 做API和架构方案时,它能帮你提前揪出接口设计问题并对齐最佳实践,评审视角系统,团队协作更省心。
相关 MCP Server
Slack 消息
编辑精选by Anthropic
Slack 是让 AI 助手直接读写你的 Slack 频道和消息的 MCP 服务器。
✎ 这个服务器解决了团队协作中需要 AI 实时获取 Slack 信息的痛点,特别适合开发团队让 Claude 帮忙汇总频道讨论或发送通知。不过,它目前只是参考实现,文档有限,不建议在生产环境直接使用——更适合开发者学习 MCP 如何集成第三方服务。
by netdata
io.github.netdata/mcp-server 是让 AI 助手实时监控服务器指标和日志的 MCP 服务器。
✎ 这个工具解决了运维人员需要手动检查系统状态的痛点,最适合 DevOps 团队让 Claude 自动分析性能数据。不过,它依赖 NetData 的现有部署,如果你没用过这个监控平台,得先花时间配置。
by d4vinci
Scrapling MCP Server 是专为现代网页设计的智能爬虫工具,支持绕过 Cloudflare 等反爬机制。
✎ 这个工具解决了爬取动态网页和反爬网站时的头疼问题,特别适合需要批量采集电商价格或新闻数据的开发者。不过,它依赖外部浏览器引擎,资源消耗较大,不适合轻量级任务。