io.github.tomyud1/godot-mcp
平台与服务by tomyud1
用于集成 Godot 游戏引擎的 MCP server,可借助 AI 控制 Godot 编辑器。
把 Godot 编辑器接入 MCP,让 AI 不只写代码还能直接操作编辑器,对减少重复配置和加快游戏原型迭代特别有帮助。
什么是 io.github.tomyud1/godot-mcp?
用于集成 Godot 游戏引擎的 MCP server,可借助 AI 控制 Godot 编辑器。
README
Godot MCP
Give your AI assistant full access to the Godot editor.
Build games faster with Claude, Cursor, or any MCP-compatible AI — no copy-pasting, no context switching. AI reads, writes, and manipulates your scenes, scripts, nodes, and project settings directly.
Godot 4.4+ · 69 tools · Undo/redo · Interactive project visualizer · MIT license
Now on the Godot Asset Store as Godlink MCP. If it helps you, please leave a review there. It's the main way other Godot developers find it.

Quick Start
0. Install Node.js (one-time setup)
Download and run the installer from nodejs.org (LTS version). It's a standard installer — no terminal needed.
1. Install the Godot plugin
Godot 4.7 and newer: inside the Godot editor, click the Asset Store tab at the top → search "Godlink" → find "Godlink MCP" → Install. (Store page)
Godot 4.6 and older: click the AssetLib tab instead → search "mcp" → find "Godot AI Assistant tools MCP" → Install.
Manual install: copy the addons/godot_mcp/ folder from this repo into your project's addons/ folder.
Then go to Project → Project Settings → Plugins and enable the Godot MCP plugin.
2. Add the server config to your AI client
Claude Desktop — Settings → Developer → Edit Config → open the config file and paste:
Mac / Linux:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-server"]
}
}
}
Windows:
{
"mcpServers": {
"godot": {
"command": "cmd",
"args": ["/c", "npx", "-y", "godot-mcp-server"]
}
}
}
Cursor — Settings → MCP → Add Server:
Mac / Linux:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-server"]
}
}
}
Windows:
{
"mcpServers": {
"godot": {
"command": "cmd",
"args": ["/c", "npx", "-y", "godot-mcp-server"]
}
}
}
Claude Code — run in terminal:
claude mcp add godot -- npx -y godot-mcp-server
Works with any MCP-compatible client (Cline, Windsurf, etc.)
3. Restart your AI client
Close and reopen Claude Desktop / Cursor / your client so it picks up the new config.
4. Restart your Godot project
Hit Restart Project in the Godot editor. Check the top-right corner — once your AI client is running you should see MCP: Agent Active in green. You're ready to go.
If it shows MCP: No Agent in orange, Godot found the server but no AI client is using it yet. Restart your AI client. MCP: Disconnected in red means the server isn't running. Check that Node.js is installed and the config from step 2 is saved.
What Can It Do?
69 Tools Across 7 Categories
| Category | Tools | Examples |
|---|---|---|
| Scene Operations | 23 | Create whole node trees in one call, add/remove/move nodes, set any property including textures, shapes, meshes and materials (by file path or inline), attach scripts, signals, groups, call methods |
| Project & Runtime | 28 | Run/stop the game, send input, take screenshots, inspect live nodes, read errors and logs, project settings, input map, autoloads |
| Script & File Operations | 8 | Edit and validate scripts, write files, rename/move files with reference updates, create and delete folders |
| File Browsing | 4 | Browse directories, read files, search the project, create scripts |
| Undo & Batching | 4 | Undo/redo any AI change, run many changes as one all-or-nothing batch |
| Asset Generation | 1 | Generate 2D sprites from SVG |
| Visualization | 1 | Interactive browser-based project map and scene explorer |
Interactive Visualizer
Run map_project and get a browser-based explorer at localhost:6510:
- Force-directed graph of all scripts and their relationships
- Click any script to see variables, functions, signals, and connections
- Edit code directly in the visualizer — changes sync to Godot in real time
- Scene view with node property editing
- Find usages before refactoring <img width="1710" height="1107" alt="image" src="https://github.com/user-attachments/assets/a9faf163-8b8b-43da-93ec-c7a651e8ac60" />
Limitations
AI cannot create 100% of a game by itself — it struggles with complex UI layouts, compositing scenes, and some node property manipulation. It's still in active development, so feedback is very welcome!
Architecture
┌─────────────┐ MCP (stdio) ┌──────────────┐ WebSocket ┌──────────────┐
│ AI Client │◄────────────────►│ MCP Server │◄─────────────►│ Godot Editor │
│ (Claude, │ │ (Node.js) │ port 6505 │ (Plugin) │
│ Cursor) │ │ │ │ │
└─────────────┘ │ Visualizer │ │ 69 tool │
│ HTTP :6510 │ │ handlers │
└──────┬───────┘ └──────────────┘
│
┌──────▼───────┐
│ Browser │
│ Visualizer │
└──────────────┘
Current Limitations
- Local only — runs on localhost, no remote connections
- One Godot editor at a time — multiple AI clients can connect concurrently, but they all share a single Godot instance
- Ctrl+Z does not reach AI changes — the plugin writes to disk rather than the editor's live tree, so Godot's native undo has nothing to revert. Use the
mcp_undotool instead (ask the agent to undo). - AI is still limited in Godot knowledge — it can't create 100% of the game alone, but it can help debug, write scripts, and tag along for the journey
Development
To build from source instead of using npm:
cd mcp-server
npm install
npm run build
Then point your AI client at mcp-server/dist/index.js instead of using npx.
Release notes
Narrative write-ups of each release live in release-notes/ (latest: v0.6.1). For the full change history, see CHANGELOG.md.
License
MIT
Star History
<a href="https://www.star-history.com/?repos=tomyud1%2Fgodot-mcp&type=date&legend=top-left"> <picture> <source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/chart?repos=tomyud1/godot-mcp&type=date&theme=dark&legend=top-left" /> <source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/chart?repos=tomyud1/godot-mcp&type=date&legend=top-left" /> <img alt="Star History Chart" src="https://api.star-history.com/chart?repos=tomyud1/godot-mcp&type=date&legend=top-left" /> </picture> </a>常见问题
io.github.tomyud1/godot-mcp 是什么?
用于集成 Godot 游戏引擎的 MCP server,可借助 AI 控制 Godot 编辑器。
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